
I suggest the gameplay and perks addons, the rebalance is kinda booty.
#More enemies mod new vegas mod
Next we have Cirosans Classic Overhaul, A mod that overhauls the special system to have a greater influence on player skill. perks are changed to make them better or less broken, unarmed and melee are standalone so you don't have to raise both at the same time, you can use whet stones to restore broken bladed weapons, and etc. Jsawyer is a collection changes and edits that changes how the game work, you maybe saying duh and you're probably correct. įirst we start off with Jsawyer Ultimate, which I believe that is fundamentally how the game was suppose to play.
#More enemies mod new vegas mods
Note this only gameplay mods if you want tips/modlist about graphic mods go to another modlist Sigourn has a fine-ass modlist, or. New Vegas does a decent job of adding skill checks and choice throughout the wasteland, but it has some flaws this modlist rectifies that. I'd also like to know if there are any new creature mods coming up because I still get tired of fighting mostly raiders and super mutants(who just feel like raiders with more health).This is a small mod guide created with intent to add more C&C and deeper role playing elements to Fallout: New Vegas. The spiders are pretty well done in my opinion: There is also this mod to add fish: but I haven't seen any yet so I'm not sure if it actually works.Īlso, there's this mod that adds rad-spiders to a few locations. I eventually got a mod to add DLC creatures to the Commonwealth to spice up the variety a bit and it helps even though you don't see many of them.

Some of them look great, but the dolphin in a mech suit is too much for me. I like some of the creatures in M's mod, but like you said, they seem too jokey.

I didn't like how you predominantly fight only mirelurks, super mutants, and raiders. I agree that there is a lack of creature mods in 4. Has anyone heard of any big creature compilation in the works for Fallout 4 in the same vein as Mart's Mutant Mod? I wonder if the same happened to the modders and that's why things seem to be progressing so slowly in comparison to the older Elder Scrolls and Fallouts?
#More enemies mod new vegas series
I found little reason to come back and post as my passion for the series has dwindled significantly. they were gone, then the modding scene was off to a rough start, I got demoted from the site not too long ago and i don't blame them, I had lost a lot of my interest in Fallout so much of what liked big things like choices that matter to small things like seeing your gun on your back. but once it came out and i beat the game i found myself very conflicted and disappointed. I wonder if it's also because Fallout 4 disillusioned many modders, I know my expectations were high for Fallout 4 after New Vegas. There is also this that came out just recently but it's just the one creature. Mart's Mutant Mod had a bunch that really fit in the wasteland. Is it something with the new animation system?īut those creatures are too jokey for my liking. how come the creature mods haven't made a resurgence ? Like Mart's Mutant Mod for example?Įlder Scrolls and Fallout 3/New Vegas by this point it feels like they've had those mods.

So the modding scene has advanced quite a bit in the past few years, we've got custom animations, pump action and shell by shell reloading, new power armors, weapons and clothing/armor even big quest mod in the works.īut.

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